AI Insights · Timothy · October 2021
Top 5 Tennis Games in Australia Q3 2021: Unified Platform Performance
In Q3 2021, the top tennis games in Australia showed varied performance in downloads, revenue, and active users. Here's a look at the trends for the leading apps.
During the third quarter of 2021, the top five tennis game apps in Australia exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the performance of these popular apps.
Tennis Clash: Multiplayer Game from Wildlife Studios saw notable fluctuations in its metrics. Weekly revenue peaked at approximately $14.3K in mid-August, while weekly downloads experienced a declining trend, starting from around 5.7K at the end of June to about 2.4K by the end of September. The weekly active users also followed a downward trajectory, decreasing from around 20.7K at the start of the quarter to about 14.9K at the end.
3D Tennis by Mouse Games showed a stable performance with minor variations. Weekly revenue remained relatively low, peaking at $42 in early August. Downloads were consistent, averaging around 100 per week, while active users saw a gradual decline from approximately 440 to 350 throughout the quarter.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc experienced moderate changes. Weekly revenue had a high of $441 in late July, whereas downloads remained fairly steady, fluctuating between 57 and 95. The number of active users remained stable, averaging around 650 throughout the quarter.
Virtua Tennis Challenge, published by SEGA, maintained a consistent performance. Weekly revenue peaked at $50 in mid-July, and downloads varied slightly, ranging from 44 to 100. Active users showed a slight decline, dropping from around 625 to 499 over the quarter.
Tennis Manager Mobile by ReboundCG had a varied performance. Weekly revenue saw occasional spikes, reaching $158 at the end of September. Downloads saw a significant increase in early September, peaking at 201, before dropping to 27 by the end of the month. Active users fluctuated throughout the quarter, peaking at 95 in mid-September.
For more detailed insights and data on these apps, visit Sensor Tower.